![]() Lann = Space Janitor saint, he is trash and ends up a stain on the floorĪs a person who had worked with industrial robots i'm very interested in technology, but i wouldn't want to play a sci-fi MMORPG. Probably because MMORPG's have high-fantasy worlds that i got used to (and i love fantasy btw), and i think a lot of players associate MMORPG to that. They should just bring back a few things that early MMORPG's had back in their time. A few of these feature that i really liked:Įven though i liked Tera's combat system much more than Lineage 2's, and there was a castle siege-like battleground in Tera, but the siege experience in Lineage 2 was much better. ![]() Beautiful castles in beautiful places that you could own with your guild (it was called clan in the game). The preparing before the siege and those mass pvp's contributed to that experience. So it has to be done well in its entirety, you can't just put something somewhere and have people fight for its ownership. But if they really want to copy, then copy the entire mythology, just don't mix it with own thoughts.Īnyone ever noticed that Vindi has music only in the towns and at the boss fights and not throughout the dungeons? I think it's very important to have music in certain places if the devs really want to deliver the beauty of that place. However the visuals and the music must be chosen carefully because it will end up like BDO where most of the music feels too monotonous with no quiet and loud and no rising and falling parts. So basically there are no dynamics in them, and it's the same in many games today, even in Vindi. I mean i love metal music but it doesn't fit into a fantasy game except into Unreal Tournament and Doom in my opinion. Games give that great opportunity to tell stories using both visual and auditory tools, and you can also interact with them. Then why do we still have that scrolling dialogues in Vindi and the animated scenes? I mean it's not a movie, it's a game. They could deliver the story even without saying a single word. If it was just music and notes that i have to read to understand a part of the story then it would be fine. I haven't mentioned the combat system, because it's obvious that it has to be a modern crosshair-targetting system but without the stupid strafing moves. If the game doesn't have target lock-on features then there shouldn't be strafing moves either.
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